{"id":997,"date":"2026-10-08T15:08:43","date_gmt":"2026-10-08T15:08:43","guid":{"rendered":"https:\/\/www.purpleinkgames.com\/?page_id=997"},"modified":"2026-10-13T13:06:43","modified_gmt":"2026-10-13T13:06:43","slug":"diario-di-sviluppo","status":"publish","type":"page","link":"https:\/\/www.purpleinkgames.com\/en\/diario-di-sviluppo\/","title":{"rendered":"Designer\u2019s Diary"},"content":{"rendered":"<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-uagb-advanced-heading uagb-block-b8e4ada0\"><h1 class=\"uagb-heading-text\">Designer\u2019s Diary<br><\/h1><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">How does a card game come to life? In this designer\u2019s diary for <a href=\"https:\/\/www.purpleinkgames.com\/en\/crystal-echoes\/\" data-type=\"page\" data-id=\"95\" target=\"_self\"><strong>Crystal Echoes<\/strong><\/a>, I share the journey my co-designer Leonardo and I have taken: from the initial idea to the first prototypes, from playtesting to creating the world of Crystalvale. A journey through mechanics, illustrations, and graphic design choices, revealing how our game took shape.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image alignfull uagb-block-16deee3c wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-full\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/09\/crystal-echoes-1024x807.png\" alt=\"\" class=\"uag-image-881\" width=\"1024\" height=\"807\" title=\"crystal-echoes\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-6971c0f0\"><h2 class=\"uagb-heading-text\">Where It All Began<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><em>Crystal Echoes<\/em>, originally called <em>Fantasy Combo<\/em>, was born out of a real need.\nAs for me, Angelo, I often play with large groups of friends, <strong>often more than eight<\/strong>, and finding the right game is always a challenge: easy to set up, quick to explain, yet offering a satisfying dose of strategy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Of course, there are board games designed for large groups, but most fall into the <strong>party game<\/strong> category: light games involving hidden roles or wordplay that rarely offer a truly engaging challenge.\nI was looking for something different: a streamlined yet deep experience, accessible but rewarding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">That desire is where it all began. A simple <strong>need<\/strong> became the drive to create something of our own.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, none of this would have been possible without my dear friend Leonardo. Like me, he is passionate about board games and had long dreamed of designing one of his own. And so our adventure began.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-74e44855\"><h2 class=\"uagb-heading-text\">But Let\u2019s Start with the Basics<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>need<\/strong> and the <strong>ambition<\/strong> were there. All we needed were the right building blocks to bring our game to life.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The first step was to consider which <strong>mechanics<\/strong> could become the heart of the experience. We needed mechanics that were <strong>simple<\/strong>, <strong>intuitive<\/strong>, and suitable for <strong>very large groups<\/strong>, with one essential condition: <em>no downtime between turns<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The first idea came almost immediately.\nAs a big fan of <strong>card drafting games<\/strong>, I immediately thought of this mechanic. Drafting creates <strong>meaningful interaction between players, even indirectly<\/strong>, keeping the pace brisk without frustrating periods of inactivity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At that point, the direction was clear: we wanted to create a <strong>card game<\/strong>.\nIt was the perfect choice to keep the design <strong>simple<\/strong>, <strong>easy to produce<\/strong>, and <strong>compact to package<\/strong>, with <strong>low production costs and an affordable retail price<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So we had:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">the <strong>cards<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">the <strong>drafting<\/strong><\/li>\n\n\n\n<li>the player count, which we wanted to reach at least <strong>10<\/strong><strong><br><\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">But something was still missing: <strong>direct interaction<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We wanted to keep the game from becoming a solitary experience focused solely on individual strategy and managing your own \u201cboard\u201d.\nWe wanted a <em>party game<\/em> with <strong>a little extra depth<\/strong>, while still keeping the experience <strong>shared<\/strong> and <strong>engaging<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">As a big fan of <strong>Stonemaier<\/strong> games, I have always enjoyed the mechanic at the heart of <em>Between Two Cities<\/em> and <em>Between Two Castles<\/em>.\nIt may still be somewhat underused, but I think it is truly brilliant: it creates <strong>meaningful interaction with the players sitting next to you<\/strong>, even in large groups.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And that is where we found inspiration for the next step in our journey.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"538\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1024x538.jpeg\" alt=\"\" class=\"wp-image-998\" style=\"aspect-ratio:1.9072847682119205\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1024x538.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-300x158.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18x9.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-768x403.jpeg 768w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image.jpeg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">In our case, though, we wanted to avoid a <strong>setting that felt too abstract or unengaging<\/strong>, as well as an overly complicated setup.\nA simple <strong>card game<\/strong>\u2014light, portable, and easy to pick up\u2014was the perfect fit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The core idea was clear: players would <strong>work together with their neighbours<\/strong>, to their right and left, to <strong>arrange cards in a grid<\/strong> and score as many points as possible based on the final layout.\nBut we wanted to prevent everyone from focusing solely on their own goal.\nSo we introduced an <em>unexpected<\/em> idea:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Each player\u2019s final score would be the lower of the scores from the two grids they had helped build.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This simple twist <strong>encouraged true cooperation<\/strong> and discouraged selfish behaviour. To win, you had to make sure <strong>both grids<\/strong> were strong and well built.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At that point, we needed to decide on <strong>the size of the grid<\/strong>.\nOur first idea was a classic 3\u00d73\u2026 but it proved too restrictive.\nWith only 9 cards, the strategic possibilities were limited.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">So we quickly moved to a <strong>4\u00d74 grid<\/strong>: 16 cards to place offered plenty of <strong>combinations<\/strong>, <strong>meaningful choices<\/strong>, and satisfying tactical variety without slowing down the flow of play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">And so, <strong>piece by piece<\/strong>, we had laid the foundations of <em>Crystal Echoes<\/em>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">A <strong>card game<\/strong><\/li>\n\n\n\n<li><strong>Easy to explain<\/strong><\/li>\n\n\n\n<li><strong>Quick to play<\/strong><\/li>\n\n\n\n<li>Fino a <strong>10 giocatori<\/strong><\/li>\n\n\n\n<li><strong>No downtime<\/strong><\/li>\n\n\n\n<li class=\"translation-block\"><strong>Affordable<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">With a mix of <strong>drafting<\/strong>, <strong>cooperation with neighbouring players<\/strong>, and <strong>thoughtful interaction<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">A scoring system that rewarded <strong>balance<\/strong> and <strong>collaboration<\/strong><strong>\n<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">That was it! We had found our mix: <strong>simple, unique, and satisfying<\/strong>.\nThe game we had always wanted for our evenings with friends\u2026 we had finally created it.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-93c880eb\"><h2 class=\"uagb-heading-text\">Getting to Work<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">First, we needed to <strong>put some ideas down on paper<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The game was built around <strong>drafting<\/strong> and <strong>placing cards in a grid<\/strong>, so each card needed effects tied to its <em>position<\/em> and <em>proximity<\/em> to other cards.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">One of our first decisions was to divide the cards into <strong>families<\/strong>, creating <strong>dynamic interactions<\/strong> that made sense within each family and between them.\nThis would allow us to design effects that influenced one another and created <em>strategic combinations<\/em> within the grid.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">But we weren\u2019t just thinking about mechanics: we also kept another key factor firmly in mind, <strong>production costs<\/strong>.\nNot so much for our own sake, but to keep the <strong>retail price affordable<\/strong>, allowing the game to reach a <em>wide audience<\/em>.\nThat\u2019s why we decided to <strong>limit the number of illustrations<\/strong>, avoiding too many different cards and aiming for a compact yet rich design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">So we chose to start with <strong>four families<\/strong>.\nEach had <em>unique characteristics<\/em>, distinctive abilities, and, in some cases, <strong>effects that worked in synergy<\/strong> with the other families.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We also introduced <strong>multi-family cards<\/strong>: cards that could belong to <strong>more than one family at the same time<\/strong>, further expanding the gameplay possibilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At this point, we moved on to the most creative phase: <strong>designing the cards<\/strong>.\nAs players of games like <em>Magic: The Gathering<\/em>, <em>Yu-Gi-Oh!<\/em>, and <em>Flesh and Blood<\/em>, we decided to <strong>do away with any \u201csummoning cost\u201d system<\/strong>.\nWe wanted to keep the game <strong>streamlined and intuitive<\/strong>, avoiding overly complex mechanics or anything that would slow down the flow of play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each card, therefore, needed to include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">a <strong>base score<\/strong>: always counted, regardless of the context<\/li>\n\n\n\n<li class=\"translation-block\">an <strong>activated ability<\/strong>: whose value depended on its <strong>position in the grid<\/strong> and the <strong>nearby cards<\/strong><strong>\n<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The ideas kept coming.\nWe explored all kinds of <strong>effects<\/strong>, <strong>conditions<\/strong>, and <strong>combinations<\/strong> until we found a <strong>satisfying balance<\/strong> between variety and simplicity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">In the end, each family had <strong>six unique characters<\/strong>, including one \u201c<strong>special<\/strong>\u201d character\u2014a kind of <em>family leader<\/em>.\nAlongside these were the <strong>multi-class cards<\/strong> and a <strong>wild card<\/strong>, bringing the total to <strong>31 different cards<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-eb895d4e\"><h2 class=\"uagb-heading-text\">The First Steps<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At this point, the decisive moment had arrived: <strong>getting our hands on the game<\/strong>.\nWe wanted to find out whether the <strong>mechanics, effects, and interactions<\/strong> really worked\u2026 or whether it was all just a good idea on paper.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">To make the experience more tangible and engaging, we decided to give the game a <strong>simple, instantly recognisable setting<\/strong>: <strong>classic fantasy<\/strong>.\nPlayers would work together to <strong>build the best possible army<\/strong> in preparation for an <strong>impending great war<\/strong>.\nA straightforward, familiar, yet effective concept.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">And so the project got its first name: <strong>Fantasy Combo<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201cThe great war is about to begin. The races of every world are joining forces to raise the most powerful armies in history. Ally with your neighbours and fight for supremacy. Build the strongest army and claim victory.\u201d<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">For the card <em>families<\/em>, we drew directly from folklore and fantasy classics to speed up the creative process\u2014especially during prototyping.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Here are the four <strong>original races<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><strong>The Empire<\/strong>: the classic human race, inspired by the aesthetic of <em>World of Warcraft<\/em>. Focused on <em>order and precise placement<\/em>. Colour: <strong>blue<\/strong>.<\/li>\n\n\n\n<li class=\"translation-block\"><strong>Chaos<\/strong>: dark beings such as <em>sorcerers, zombies, and orcs<\/em>, born of pure Chaos. Focused on <em>disorder and numbers<\/em>. Colour: <strong>red<\/strong>.<\/li>\n\n\n\n<li class=\"translation-block\"><strong>The Beasts<\/strong>: colossal, wild, non-humanoid creatures. Pure <em>brute force<\/em>, without much fuss. Colour: <strong>purple<\/strong>.<\/li>\n\n\n\n<li class=\"translation-block\"><strong>The Sylvans<\/strong>: the strangest and most unpredictable faction. <em>Sprites, unicorns, curious and mysterious creatures<\/em>, with unusual effects. Colour: <strong>green<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">These four families provided the foundation for developing <strong>unique abilities<\/strong>, <strong>interactions<\/strong>, and <strong>iconic characters<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-95d1cb0c\"><h2 class=\"uagb-heading-text\">The First Cards<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">I jumped straight into <strong>PowerPoint<\/strong> and started designing the card layout. It needed to be simple, intuitive, and classic.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-108f7ca9 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-170007.png\" alt=\"\" class=\"uag-image-1012\" width=\"480\" height=\"336\" title=\"Screenshot 2026-10-08 170007\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This was the first <strong>layout<\/strong>. At the top would be the faction symbol and the character\u2019s name, with their base \u201cStrength\u201d on the right. The character\u2019s image would sit in the centre, with their ability at the bottom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At this point, I used Canva extensively, particularly its <strong>AI<\/strong> tools to generate images for the first characters and put together a beta version of the game with at least some visual appeal.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"831\" height=\"730\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-3.png\" alt=\"\" class=\"wp-image-1002\" style=\"aspect-ratio:1.1413276231263383\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-3.png 831w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-3-300x264.png 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-3-14x12.png 14w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-3-767x674.png 767w\" sizes=\"auto, (max-width: 831px) 100vw, 831px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">I had created all the cards for <strong>beta testing<\/strong>. Now we needed to test them and gradually fine-tune their balance.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-8c8dbba1\"><h2 class=\"uagb-heading-text\">The First Real Test: Changes and Solutions<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">There we were again, <strong>Leonardo and I<\/strong>.\nIn the meantime, he had already started working on a practical way to <strong>playtest the game remotely<\/strong>.\nAnd what better tool than <strong>Tabletop Simulator<\/strong>, perfect for recreating board games from scratch in digital form?<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">So we created a <strong>custom mod<\/strong> for Tabletop Simulator and officially kicked off the <strong>beta testing<\/strong> phase.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">As expected, this marked the start of an <strong>intensive process of revision and refinement<\/strong>.\nMany abilities were reworked or removed, especially those that <em>interacted directly with other armies<\/em>, as they risked slowing the game down and causing serious <strong>analysis paralysis<\/strong>.\nOur goal was clear: <strong>effects that were quick to understand<\/strong>, but never trivial.\nWe didn\u2019t want a \u201cmindless\u201d game, but we didn\u2019t want a cumbersome one either.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We played <strong>many games<\/strong>, bringing in other playtesters to assess:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>how the game played at different player counts,<\/li>\n\n\n\n<li>the balance of the cards,<\/li>\n\n\n\n<li class=\"translation-block\">and above all, the <strong>right number of copies of each character<\/strong>.<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-ad87e2fb\"><h2 class=\"uagb-heading-text\">The Scoring Problem<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">From the very first playtests, a <strong>critical issue<\/strong> emerged:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Counting the Points<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Although the game was short, we realised that <strong>calculating the final scores could be more cumbersome than expected<\/strong>, especially for a game designed to be <em>quick, intuitive, and light<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Of course, we weren\u2019t talking about endless calculations\u2026 but if a game is designed to be <strong>fun and accessible<\/strong>, it should live up to that promise\u2014<strong>right to the very end<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">So we got straight to work.\n<strong>Leonardo<\/strong> took the lead in developing an <strong>app<\/strong>: a digital calculator for scoring the grids.\nThanks to the game\u2019s <em>mathematical and structured<\/em> nature, it was relatively straightforward to implement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>The result?<\/strong>\nAn app that lets players <strong>calculate their scores in just a few seconds<\/strong>, without slowing down the game.\nA <strong>small addition<\/strong>, but one we hope will <strong>make a real difference<\/strong> for anyone looking for a smooth and rewarding experience.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\" style=\"margin-top:var(--wp--preset--spacing--50);margin-bottom:var(--wp--preset--spacing--50)\"><img loading=\"lazy\" decoding=\"async\" width=\"637\" height=\"522\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-4.png\" alt=\"\" class=\"wp-image-1003\" style=\"aspect-ratio:1.2206896551724138\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-4.png 637w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-4-300x246.png 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-4-15x12.png 15w\" sizes=\"auto, (max-width: 637px) 100vw, 637px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-baebead3\"><h2 class=\"uagb-heading-text\">The Presentation and the Start of the Final Project<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>demo was finally ready<\/strong>.\nNow we needed to <strong>pitch it<\/strong>\u2026 and find a <strong>publisher<\/strong> willing to believe in it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">To bring our world to life, we needed an illustrator who could create a <strong>visually appealing and colourful style<\/strong> with a distinctive touch.\nWe chose <strong>Francesco Musiani<\/strong>, an artist well known in both <strong>board games<\/strong> and <strong>role-playing games<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">His <em>vibrant, pop-inspired, wonderfully colourful<\/em> style was <strong>exactly what we were looking for<\/strong>.\nAnd he didn\u2019t hesitate for a second to join our adventure.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\" style=\"margin-top:var(--wp--preset--spacing--50);margin-right:0;margin-bottom:var(--wp--preset--spacing--50);margin-left:0\"><img loading=\"lazy\" decoding=\"async\" width=\"790\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-790x1024.jpeg\" alt=\"\" class=\"wp-image-1004\" style=\"aspect-ratio:0.7735294117647059\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-790x1024.jpeg 790w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-231x300.jpeg 231w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-767x994.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1-1186x1536.jpeg 1186w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-1.jpeg 1235w\" sizes=\"auto, (max-width: 790px) 100vw, 790px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-7b196795\"><h2 class=\"uagb-heading-text\">The Creative Process Begins<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">First, we needed to develop the lore: <strong>the story of our world<\/strong>, where our characters could come to life and add greater depth to the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We explored several ideas, but ultimately took inspiration from Francesco\u2019s style.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-cc873b1e wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/francesco-musiani-art.jpg\" alt=\"\" class=\"uag-image-1009\" width=\"735\" height=\"537\" title=\"francesco-musiani-art\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">It was a setting we loved and felt could also appeal to a wide audience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So I began writing not only the history of the world, but also the lore of the characters who inhabited it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This is, in broad terms, <strong>the backdrop<\/strong> of the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWelcome to Crystalvale. Year 1145 P.C. (Post Caelcryx)<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">About a thousand years ago, a strange comet struck the World, bringing death and destruction. Part of civilisation was swept away, leaving the \u201cChasm\u201d in its wake. But the comet\u2014known to the inhabitants of Crystalvale as Caelcryx, or the \u201cRift in the Heavens\u201d\u2014brought more than destruction. It also brought the Crystals: arcane formations that changed everything they touched\u2014flora, fauna, the elements\u2026 even the flow of time. These Crystals were not merely matter, but pure energy vibrating to a precise rhythm: the Echoes. Those who came into contact with this energy gradually changed, becoming one with the Crystals. At first, this was thought to be merely an effect of the energy within them, but over time, the truth became clear: the Crystals respond to the soul. Every creature has its own \u201cresonance\u201d: a subtle wave that reflects emotions, choices, and intentions. When two or more beings are in deep harmony, the Crystals vibrate, and their energy manifests in extraordinary forms: healing, creation, knowledge, and transformation.<br><br>This phenomenon is also known as Harmony.<br><br>It cannot be controlled. It cannot be forced. It can only be listened to.<br><br>After centuries of chaos, a new era begins. Leaders from far and wide have stepped forward, embracing an ancient, forgotten principle: true strength lies not in domination, but in harmony.<br><br>Now it is your turn.<br><br>Guide the creatures of Crystalvale. Discover the resonance that unites you. Create synergies between different beings and awaken the Crystals, so that their Echoes may resound once more\u2026 and bring new life to Crystalvale.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>defining inspiration<\/strong> came from <strong>Francesco\u2019s illustrations<\/strong>.\nHis colourful, richly detailed drawings inspired us to imagine a <strong>new setting<\/strong>: a <strong>post-apocalyptic<\/strong> yet <strong>gentle and profound<\/strong> world, populated by extraordinary creatures and landscapes brimming with mystical energy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">But we needed <strong>a purpose<\/strong>, a <strong>common thread<\/strong> to unite all these different creatures and explain why they worked together.\nAnd so the <strong>Echoes<\/strong> and <strong>Harmony<\/strong> were born: mysterious <strong>resonances<\/strong> released by the world\u2019s <strong>Crystals<\/strong>, capable of producing incredible magic <strong>only when arranged with precision and harmony<\/strong> alongside the right creatures.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This vision gave the game its new name: <strong>Crystal Echoes<\/strong>.\nA title that <strong>sounded just right<\/strong>, instantly evoked the setting\u2026 and, surprisingly, <strong>hadn\u2019t been used by anyone else yet<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Once we had settled on the theme and name, we immediately began working on the <strong>families\u2019 new identities<\/strong>, giving each a <strong>distinct colour scheme<\/strong> to create a cohesive, recognisable palette.\nThe four families became:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ironamber<\/strong> \u2013 yellow (replacing the Empire\u2019s blue): mechanical or forged creatures with warm, metallic hearts.<\/li>\n\n\n\n<li><strong>Rubyswarm<\/strong> \u2013 red (carrying on from Chaos): swarming, insectoid beings, organic and unstable.<\/li>\n\n\n\n<li><strong>Shadyscales<\/strong> \u2013 blue (replacing the Beasts\u2019 purple): shadow creatures, silent, reptilian, and stealthy.<\/li>\n\n\n\n<li><strong>Greenshards<\/strong> \u2013 green (carrying on from the Sylvans): small, quirky nature spirits with unusual powers.<br><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">These families would provide the <strong>thematic and visual foundation<\/strong> for the <strong>game\u2019s 31 characters<\/strong>, connected by style, race, and mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Some ideas had been ready for a while; others still needed exploring.\nThat was when we began <strong>sketching the first characters<\/strong>: defining the <strong>visual style<\/strong>, the <strong>card layout<\/strong>, and finally <strong>choosing the font<\/strong>.\nIt was a process of careful refinement, finding the right balance between <strong>readability<\/strong>, <strong>visual identity<\/strong>, and <strong>graphic consistency<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-864e1e76\"><h2 class=\"uagb-heading-text\">The First Decisions<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The first concrete step was to decide on the card <strong>layout<\/strong>.\nWe liked the demo\u2019s structure, which broadly followed established card game conventions.\nSo we created two prototypes: one <strong>with borders<\/strong> and one <strong>without<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The bordered version was fairly traditional, but it didn\u2019t immediately win us over: the borders tended to <strong>cover too much of the character artwork<\/strong>, whereas we wanted to give it <strong>as much prominence as possible<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">For the crystal\u2019s placement, we took some inspiration from the card layout in <strong>Lorcana<\/strong>, positioning the <strong>Echo points<\/strong> to the right of the character\u2019s name to avoid \u201ccluttering\u201d the main artwork area.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"425\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-1024x425.jpeg\" alt=\"\" class=\"wp-image-1010\" style=\"aspect-ratio:2.4176706827309236\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-1024x425.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-300x125.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-766x318.jpeg 766w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-1536x637.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5-18x7.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-5.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"425\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-1024x425.jpeg\" alt=\"\" class=\"wp-image-1011\" style=\"aspect-ratio:2.41897233201581\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-1024x425.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-300x125.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-766x318.jpeg 766w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-1536x637.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6-18x7.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-6.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We wanted a <strong>light, charming, and informal<\/strong> layout, something that conveyed a <strong>playful, pop-inspired setting<\/strong>, far removed from the typical style of many fantasy card games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">So Francesco began drawing the first character <strong>sketches<\/strong>, not only to define the artistic style, but also to refine the cards\u2019 <strong>final layout<\/strong>.\nIt was essential to understand how the different elements\u2014text, symbols, and artwork\u2014would work together to create a <strong>harmonious overall look<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Bulbo was our first character: a charming little light bulb with a backpack and a love of travelling. We liked the wordplay on <strong>Bilbo Baggins<\/strong> from The Lord of the Rings, and he was also perfect for starting to build the \u201cbackdrop\u201d of our world.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-ebe33b75 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-165946.png\" alt=\"\" class=\"uag-image-1013\" width=\"467\" height=\"332\" title=\"Screenshot 2026-10-08 165946\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">These were the sketches of our first character. We decided right away to incorporate a <strong>crystal<\/strong> into every character, giving the game\u2019s lore even greater resonance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We quickly realised that placing the Echo points in the top-left corner wasn\u2019t practical. They weren\u2019t essential information for the player, and they cluttered Francesco\u2019s beautiful illustrations far too much.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"373\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-1024x373.jpeg\" alt=\"\" class=\"wp-image-1014\" style=\"aspect-ratio:2.7488584474885847\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-1024x373.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-300x109.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-766x279.jpeg 766w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-1536x560.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7-18x6.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-7.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Of the different options, the fourth was our favourite. It was clean and well organised, with information clearly visible to the player without cluttering the artwork.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>This<\/strong> became our first proper layout concept: a crystal displaying the creature\u2019s base points, a box for the character\u2019s name, and a sticky-note-style frame at the bottom for the creature\u2019s ability text.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At this point, we could move on to new characters. First, we wanted to establish the setting, style, and colour palette of the different factions, both to guide Francesco and to help us create the characters who would populate the world of Crystal Echoes.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-1ca11ef6 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-170255-1024x402.png\" alt=\"\" class=\"uag-image-1015\" width=\"1382\" height=\"542\" title=\"Screenshot 2026-10-08 170255\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Next came Leon, Sterco, and Silvia, three more characters belonging to the families of Crystal Echoes.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-fc8005f1 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-170528.png\" alt=\"\" class=\"uag-image-1016\" width=\"762\" height=\"532\" title=\"Screenshot 2026-10-08 170528\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">After the sketches and various adjustments and revisions, came the line art.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-13ecdc81 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-170540.png\" alt=\"\" class=\"uag-image-1017\" width=\"762\" height=\"530\" title=\"Screenshot 2026-10-08 170540\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">At this point, Francesco needed to work on the colours. As we had agreed earlier, each faction would have its own distinct colour:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Rubyswarm: <strong>Red<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">Greenshards: <strong>Green<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">Shadyscales: <strong>Blue<\/strong><\/li>\n\n\n\n<li class=\"translation-block\">Ironamber: <strong>Yellow<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">These colours would form the basis of the colour palette for every card belonging to its respective faction.<\/p>\n\n\n\n<div class=\"wp-block-uagb-image aligncenter uagb-block-58236314 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-08-170553.png\" alt=\"\" class=\"uag-image-1018\" width=\"827\" height=\"707\" title=\"Screenshot 2026-10-08 170553\" loading=\"lazy\" role=\"img\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">We were very pleased with Francesco\u2019s flat colours, so we asked him to move straight on to the final colouring of our first four characters.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-762x1024.jpeg\" alt=\"\" class=\"wp-image-1019\" style=\"aspect-ratio:0.7446197991391679;width:519px;height:auto\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-762x1024.jpeg 762w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-223x300.jpeg 223w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-767x1031.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-1143x1536.jpeg 1143w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-8.jpeg 1191w\" sizes=\"auto, (max-width: 762px) 100vw, 762px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-762x1024.jpeg\" alt=\"\" class=\"wp-image-1020\" style=\"aspect-ratio:0.7446236559139785;width:554px;height:auto\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-762x1024.jpeg 762w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-223x300.jpeg 223w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-767x1031.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-1143x1536.jpeg 1143w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-9.jpeg 1191w\" sizes=\"auto, (max-width: 762px) 100vw, 762px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-762x1024.jpeg\" alt=\"\" class=\"wp-image-1021\" style=\"aspect-ratio:0.7447129909365559;width:493px;height:auto\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-762x1024.jpeg 762w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-223x300.jpeg 223w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-767x1031.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-1143x1536.jpeg 1143w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-10.jpeg 1191w\" sizes=\"auto, (max-width: 762px) 100vw, 762px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-762x1024.jpeg\" alt=\"\" class=\"wp-image-1022\" style=\"aspect-ratio:0.7446524064171123;width:557px;height:auto\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-762x1024.jpeg 762w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-223x300.jpeg 223w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-767x1031.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-1143x1536.jpeg 1143w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-11.jpeg 1191w\" sizes=\"auto, (max-width: 762px) 100vw, 762px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The first cards had been created!<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now we needed to choose the font for the cards and design the symbols, and it wasn\u2019t going to be easy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We also needed to gradually create all the remaining characters. You can explore the creative process, lore, and sketches for all the characters of Crystalvale <a href=\"https:\/\/www.purpleinkgames.com\/en\/le-creature-di-crystalvale\/\" target=\"_self\">here<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this diary, we\u2019ll continue exploring the more technical aspects of the game, particularly the box, the choice of font, and the game\u2019s title.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-4a00e44d\"><h2 class=\"uagb-heading-text\">The Game\u2019s Name<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">We had chosen the name Crystal Echoes; now we needed to decide on its visual style.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We needed something simple and stylised that still evoked the game\u2019s somewhat post-apocalyptic world.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"708\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12-1024x708.jpeg\" alt=\"\" class=\"wp-image-1024\" style=\"aspect-ratio:1.4455128205128205\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12-1024x708.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12-300x207.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12-767x530.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12-17x12.jpeg 17w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-12.jpeg 1198w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">These were the first sketches, which also aimed to reflect the crystal theme, but they still didn\u2019t quite convince us. We needed something more playful and simple. We decided to develop version 2 further:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"456\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13-1024x456.jpeg\" alt=\"\" class=\"wp-image-1026\" style=\"aspect-ratio:2.246268656716418\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13-1024x456.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13-300x133.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13-766x341.jpeg 766w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13-18x8.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-13.jpeg 1272w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"473\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-1024x473.jpeg\" alt=\"\" class=\"wp-image-1027\" style=\"aspect-ratio:2.1732851985559565\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-1024x473.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-300x138.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-766x354.jpeg 766w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-1536x709.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14-18x8.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-14.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This was the final choice: version 1 or version 2. We felt version 1 was more complete and balanced, giving us the final design for the game\u2019s title:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"794\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15-1024x794.jpeg\" alt=\"\" class=\"wp-image-1028\" style=\"aspect-ratio:1.28515625\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15-1024x794.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15-300x233.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15-767x595.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15-15x12.jpeg 15w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-15.jpeg 1104w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-2497bebd\"><h2 class=\"uagb-heading-text\">The Font and Card Symbols<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At this point, we needed to choose one of the most important elements of a game: <strong>the font<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Choosing a font can be a real challenge if you\u2019re not particularly familiar with graphic design. There are thousands, if not millions, of different fonts, many of them so similar they\u2019re almost indistinguishable.\nBut visual appeal matters, and choosing the right font can change not only the readability, but also the atmosphere and mood of the entire work.<\/p>\n\n\n\n<figure class=\"wp-block-image alignfull size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"991\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-1024x991.jpeg\" alt=\"\" class=\"wp-image-1029\" style=\"aspect-ratio:1.0345679012345679\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-1024x991.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-300x290.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-768x743.jpeg 768w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-12x12.jpeg 12w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16-1536x1486.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-16.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Choosing the font for the ability text was fairly straightforward, as was finding simple, easy-to-read icons.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Choosing the right bold font for the characters\u2019 names proved more challenging. With the help of our graphic designer Lara, however, we found the right balance between readability and visual harmony.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\" style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:var(--wp--preset--spacing--40)\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"526\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-17.jpeg\" alt=\"\" class=\"wp-image-1030\" style=\"aspect-ratio:1.4153846153846155\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-17.jpeg 744w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-17-300x212.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-17-17x12.jpeg 17w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-37d0881b\"><h2 class=\"uagb-heading-text\">The Card Back<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Choosing the right illustration for the card backs was another crucial step in developing the game. Finding a style that was simple yet beautiful, while capturing the atmosphere and world of Crystal Echoes, was no easy task.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Initially, we opted for a torn, weathered paper effect.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"515\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18-1024x515.jpeg\" alt=\"\" class=\"wp-image-1031\" style=\"aspect-ratio:1.9906103286384977\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18-1024x515.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18-300x151.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18-768x386.jpeg 768w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18-18x9.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-18.jpeg 1474w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It didn\u2019t quite convince us, so we switched to a design resembling a sheet of metal.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"516\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19-1024x516.jpeg\" alt=\"\" class=\"wp-image-1032\" style=\"aspect-ratio:1.9777777777777779\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19-1024x516.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19-300x151.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19-768x387.jpeg 768w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19-18x9.jpeg 18w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-19.jpeg 1442w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The initial options were more detailed, but we wanted something simpler and cleaner.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\" style=\"margin-top:var(--wp--preset--spacing--50);margin-bottom:var(--wp--preset--spacing--50)\"><img loading=\"lazy\" decoding=\"async\" width=\"763\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-763x1024.jpeg\" alt=\"\" class=\"wp-image-1033\" style=\"aspect-ratio:0.7435897435897436\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-763x1024.jpeg 763w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-223x300.jpeg 223w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-768x1031.jpeg 768w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-1144x1536.jpeg 1144w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20-9x12.jpeg 9w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-20.jpeg 1525w\" sizes=\"auto, (max-width: 763px) 100vw, 763px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-d080b9f9\"><h2 class=\"uagb-heading-text\">The Box<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">As a final step, only one thing remained: <strong>the box<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">We settled on the box format almost immediately. We liked the idea of doing something different from traditional game boxes, and since our game consisted entirely of cards, a <strong>deck-box-style design<\/strong> was a perfect fit.\nWith between 200 and 240 cards in total, we needed plenty of space, so for convenience we opted for a wide format rather than a long one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It would also have a magnetic closure and open from the top.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For convenience, we also added an internal divider to create two compartments: one for the cards and one for the rulebook.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This was the first draft of the Crystal Echoes box.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"936\" height=\"1024\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-936x1024.jpeg\" alt=\"\" class=\"wp-image-1034\" style=\"aspect-ratio:0.915\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-936x1024.jpeg 936w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-274x300.jpeg 274w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-767x840.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-1403x1536.jpeg 1403w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21-11x12.jpeg 11w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-21.jpeg 1871w\" sizes=\"auto, (max-width: 936px) 100vw, 936px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Next, we needed to illustrate it and make it unique. At Francesco\u2019s suggestion, we opted for a <strong>diegetic box,<\/strong> designed to look like an object straight out of Crystalvale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The final result looked something like this:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"757\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-1024x757.jpeg\" alt=\"\" class=\"wp-image-1035\" style=\"aspect-ratio:1.348314606741573\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-1024x757.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-300x222.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-767x567.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-1536x1136.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22-16x12.jpeg 16w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-22.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\" style=\"margin-top:var(--wp--preset--spacing--50);margin-bottom:var(--wp--preset--spacing--50)\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"757\" src=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-1024x757.jpeg\" alt=\"\" class=\"wp-image-1037\" style=\"aspect-ratio:1.349264705882353\" srcset=\"https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-1024x757.jpeg 1024w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-300x222.jpeg 300w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-767x567.jpeg 767w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-1536x1136.jpeg 1536w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24-16x12.jpeg 16w, https:\/\/www.purpleinkgames.com\/wp-content\/uploads\/2026\/10\/image-24.jpeg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-09a85d0a\"><h2 class=\"uagb-heading-text\">Conclusion<br><\/h2><\/div>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Today, Crystal Echoes has taken shape, with its own identity and a clear direction. But this isn\u2019t the finish line. It\u2019s a solid foundation to build on.\nThere\u2019s still plenty of work ahead: playtesting, refinement, balancing, difficult choices, and inevitable compromises. It\u2019s all part of the process.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">At the same time, this world still has many stories to tell. New ideas, new characters, and new surprises are already taking shape.\n\nHere you\u2019ll find all the links to the Crystal Echoes pages. You can also follow the project on <a href=\"https:\/\/gamefound.com\/it\/projects\/purple-ink-games\/crystal-echoes?ref=search\" target=\"_blank\" rel=\"noopener\"><strong>Gamefound<\/strong><\/a>!<\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-3e41869c wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.purpleinkgames.com\/en\/crystal-echoes\/\">Crystal Echoes<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.purpleinkgames.com\/en\/crystalvale\/\">The World of Crystalvale<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.purpleinkgames.com\/en\/le-creature-di-crystalvale\/\">The Creatures<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.purpleinkgames.com\/en\/impara-a-giocare\/\">Learn how to play<\/a><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-uagb-buttons uagb-buttons__outer-wrap uagb-btn__default-btn uagb-btn-tablet__default-btn uagb-btn-mobile__default-btn uagb-block-6ead376a\"><div class=\"uagb-buttons__wrap uagb-buttons-layout-wrap\"><\/div><\/div>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-uagb-buttons uagb-buttons__outer-wrap uagb-btn__default-btn uagb-btn-tablet__default-btn uagb-btn-mobile__default-btn uagb-block-547a875f\"><div class=\"uagb-buttons__wrap uagb-buttons-layout-wrap\"><\/div><\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Diario di sviluppo Come nasce un gioco di carte? In questo diario di sviluppo di Crystal Echoes, racconto il percorso [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"full-width-container","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"disabled","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-997","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"wp_17981060","author_link":"https:\/\/www.purpleinkgames.com\/en\/author\/wp_17981060\/"},"uagb_comment_info":0,"uagb_excerpt":"Diario di sviluppo Come nasce un gioco di carte? In questo diario di sviluppo di Crystal Echoes, racconto il percorso [&hellip;]","_links":{"self":[{"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/pages\/997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/comments?post=997"}],"version-history":[{"count":17,"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/pages\/997\/revisions"}],"predecessor-version":[{"id":1075,"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/pages\/997\/revisions\/1075"}],"wp:attachment":[{"href":"https:\/\/www.purpleinkgames.com\/en\/wp-json\/wp\/v2\/media?parent=997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}